Video Games and Multimedia
Accounting-Video Games and Multimedia
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Video Games and Multimedia / IT: An Essay on Current Issues
In the last decade, video games have become an influential part of entertainment activity. It does not just bring fun and enjoyment to people; also bring some changes that might affect general perspective of people. According to a survey from the eBay in two months time (From November 11, 2006 to January 20, 2007), it really shows up that the video game is really a big market no matter in any area of the world. (See Figure 1) That could be some advantages and some disadvantage to the changes. We can take a look in depth of social impact that video games have brought to the social behaviours and how general public changed in social patterns. Cosplay is now a phenomenon which storms the world by surprise. It is interesting to find out how this type of behaviours have develop into its own unique cultural. At last, we will inspect ...
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